Ship-to-Ship Combat during the American Civil War

Play Games. Have Fun.

StrikeNet Games

Components:

  • 22” x 34” map
  • Rule Book
  • Play Book
  • 2 8-1/2” x 11” Player Aid Reference Cards
  • Campaign Game Status Sheet
  • 10 dice (2 x d10, 4 x d8, 2 x d6, 2 x d4/8)
  • 50 card Action Deck
  • 16 Card Navy Yard Deck
  • 78 4” x 3-1/2” Ship and Fort Data Cards
  • 70 1” x 1/2” ship counters
  • 114 9/16” status and informational counters
  • 140 1/2” status and informational counters
     A black plume of smoke from coal-fired boilers and the Yankee ensign hoisted aloft are squarely in your sights. Standing with your officers on the casement roof, you are tracking the progress of the monitor as she steams toward your ship leaving little doubt that there will be a mighty fight to control the river. Your ship is all that stands before a Union passage.
     Climbing down to the gun deck you order your ironclad cleared for action, then take your position in the pilothouse. Armored port shutters are triced up. Your gun crews strain to ram home the 7 inch rifle bolts you hope will pierce the monitor’s turret, or at least jam it in place. You have seen the bolts slam into those turrets and bounce away many times before. You know the