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WBC 2007
The Kaiser's PiratesTM 
That's Joel Tamburo, our Tournament Winner, on the right side in the dark shirt. The guy in the middle looks like he thinks he knows what he's doing! Oh, that's ME! (Jim Day).
Here we are at WBC 2007. It was a great convention and we all had a really great time playing The Kaiser's Pirates™. 
Jim Jordan, on the right side of the picture, was a great player. He picked up the rules and play super fast - next thing I knew, he was teaching everyone else!
Rob Winslow, on the left side, was also a good player and a lot of fun - several members of his group played and all of them played well and made for a great game!
The finalists all did a great job - but at the end of the day, Joel Tamburo, on the right in gold won the tournament! Great play, good fun.
In addition to the tournament plaque for the winner, all of the 33 players received a set of the new The Kaiser's Pirates™ Expansion Pack; eight (8) unique new action cards to add to the fun of game-play of The Kaiser's Pirates™!
EXPANSION PACK
Be the first to field these exciting new action cards. The pack includes 4 cards featuring historical British ships that saw action against the actual Kaiser’s Pirates.

BUY NOW $3.95 +S&H
The commanders of the dreaded Kaisers Pirates took to the high seas in head-to-head competition to determine who would emerge as the most skillful captain. The participants slugged it out over four preliminary rounds on Thursday and Friday where they played single, three-player hands to determine who would eventually advance on Saturday to the semi-finals and ultimately the four-player final match.
During the preliminary events, the basic game system was utilized with the addition of two of the published optional rules: 6.4 Tournament Balance and 6.8 Additional Damage. The Tournament Balance rule assures that each player’s initial German force contains at least one warship of equal capability as the opposing players. It also holds out some of the weaker German raiders in the initial deal. That way, each player starts with a German force of roughly equal strength. The Additional Damage rule helps to move play along by marking damage for every hit. Typically, a ship may only have a single damage hit.
The preliminary events included a mix of experienced (25%) and inexperienced players (75%). Those inexperienced players were able to quickly pick up the rules without holding up game play. In fact, the top-scoring player from the preliminary rounds (121 points in sunk ships!) had not seen the game before he walked up to the game table on Friday morning.
Six players made it to the semi-finals where they again participated in two, three-handed rounds. The top four players advanced to the finals. To demonstrate how luck ebbs and flows, the top qualifying player unfortunately finished in sixth place. Maybe the other two players at his table were gunning for him.
The four top scoring players (two from each semi-final games) advanced to the finals – Matt Bacho, Andy Lewis, Steve Caler, Joel Tamburo. These players were now going to face their biggest challenge – a complete four-player game. Where they played only single-hands in the preliminary rounds and the semi-finals, the finalists now had to prove their mettle over a full game composed of three complete hands. A single lucky hand would not be enough to carry them to victory in this case. The format for the final game retained the structure of the qualifying events with the addition of optional Rule 6.7 Warship and Raider Retention and the use of six of the new promotional cards that were handed out to all players of the event.
The first hand featured tense back-and-forth action that ended with Andy (4 points) leading the pack, followed by Joel (3 points), Matt (2 points) and Steve (0 points). Steve had the misfortune of not sinking any ships during the hand (therefore, he scored 0 points for the hand). That really put him at a disadvantage going into the second hand.
After the feeling out period of the first hand, the players now started to really demonstrate their skill and style of play. Joel (4 points, 7 total points) emerged out of the smoke winning the hand, followed by Steve (3 points, 3 total points) in an excellent comeback from his first hand, Matt (2 points, 4 total points), and Andy (1 point, 5 total points).
Going into the final hand, only 4 points separated the first and last place player. Three of the four players were still easily in striking distance of taking home the wood. Only Steve faced the greatest uphill challenge being 4 points behind the leader. Tense action dominated the final hand. A rarity in the game, Steve started the final hand with a force composed entirely of German Warships. That initially raised a few eyebrows at the table. A great deal of back and forth action dominated play with Joel understandably the primary target. That did not stop the players from eliminating Matt’s entire German force halfway through the hand.
One of the greatest turns of bad luck occurred when the warship
As the last card was drawn, Joel (4 points, 11 total points) won the hand (and the eventual championship) barely edging Matt (3 points, 7 total points), followed by Steve (2 points, 5 total points), and Andy (1 point, 6 total points). All four of the final players demonstrated great skill and sportsmanship throughout the entire three days and were solid representatives of the tournament.
Next year should prove to be another great tournament. The format worked quite well and should maintain a high level of competition and challenge for all players.